#import "Entity.h"
@interface MeleeSequencePanel : UIView
{
  Entity* a; //Attacking entity
  Entity* d; //Defending entity
  UIImage* bg;
  UIImage* att_frames[9];
  UIImage* def_frame;
  
  int frame; //Current frame
  
  int maxframe;
  
	NSTimer* timer;
  char checkHit;
  int damage;
  int expGained;
  int levelGained;
  int oldmaxhp;
  int oldavdam;
}  
-(void)init:(Entity*) a with:(Entity*)d; 
@end